

You gain access to 3 rd level spells at level 5. You can also use this spell to create a safe zone away from combat. Druids have many spells that push and pull enemies, so combining spike growth with even a low-level spell like Thunderwave can quickly deal a lot of damage. This is one of the most powerful area effect spells. It gives you a +10 bonus to your Dexterity (Stealth) checks, but it’s not invisibility. This is useful for groups with multiple members wearing heavy or medium armor or low Dexterity (Stealth) bonuses. You gain access to 2 nd level spells at level 3. GoodberryĪ nice bag of berries that each restore a single hit point isn’t going to change the way you fight, but it’s useful if you need to revive someone from unconsciousness or offer a little oomph between battles. Your friends will also have advantage when attacking them. Unless you’re up against something genuinely massive, its Strength score won’t be higher than your spell save DC, and restrained creatures have disadvantage on attack rolls. EntangleĮntangle is useful when you need your enemies to stay put. You gain access to 1 st level spells at level 1. This spell allows you to use your Wisdom score to attack and damage enemies, but only Spores Druids get a bonus for melee attacks. For most Druids, fighting in melee should be limited to your Wild Shape. This is for Druids of the Circle of Spores. Cast Guidance on someone to give them an extra 1d4 to their initiative roll if you have a surprise round or can prepare before combat. Guidance is a concentration spell, but this is rarely an issue since it is intended for use outside of combat. There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid). They gain a third at level 4 and a fourth at level 10. Cantripsĭruids begin with two cantrips at level 1. Depending on your subclass, some spells with always be prepared and don’t count against your number of prepared spells. Learned Spellsĭruids are prepared casters, so you’ll need to choose your spells daily.
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Full casters can eventually learn spells up to 9 th level. Spell Slot Progressionĭruids are considered full casters. Find a list of the best druid spells below. It employs Wisdom-based spellcasting, with most spells focusing on changing the terrain, debuffing your enemies, or enhancing the abilities of your allies. Druidic magic is based on utilizing the might of nature’s forces.
